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Ubisoft Game Lab Competition 2016. Winner of the Best Technical Challenge and Innovation award. We were only 3 artists working on this project, I was an environment artist as well as a concept artist. The visual style intended was photorealism, but we try to exaggerate some details in the texture to give a cartoon effect.

Sublimation - Unreal Engine 4

Philippe Beaudet : Environment Artist

 

Jules Murot : Animator

 

Isabelle Aubin : Character Artist, UI

 

David Mainville : Programmer, Camera

Nicolas Cloutier : AI Programmer

 

Simon Papillon : Level Designer, Integrator

 

Ming Dutilly : Programmer

 

Julien Bergeron : Programmer

Team

© 2017 by Philippe Beaudet.

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