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Ubisoft Game Lab Competition 2016. Winner of the Best Technical Challenge and Innovation award. We were only 3 artists working on this project, I was an environment artist as well as a concept artist. The visual style intended was photorealism, but we try to exaggerate some details in the texture to give a cartoon effect.
Sublimation - Unreal Engine 4










Philippe Beaudet : Environment Artist
Jules Murot : Animator
Isabelle Aubin : Character Artist, UI
David Mainville : Programmer, Camera
Nicolas Cloutier : AI Programmer
Simon Papillon : Level Designer, Integrator
Ming Dutilly : Programmer
Julien Bergeron : Programmer
Team
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